AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Netherlands Q4 2022
In Q4 2022, the top five third-person games on iOS in the Netherlands saw varying trends in downloads, revenue, and active users, with some games experiencing significant peaks and troughs.
In Q4 2022, the Netherlands saw diverse performance trends among the top five third-person games on the iOS platform. Here's a closer look at how these games fared in terms of downloads, revenue, and active users.
PUBG MOBILE from Tencent Mobile International Limited saw a dynamic revenue pattern, starting at approximately $22.6K and peaking at around $39.5K in the week of December 19. Downloads fluctuated, beginning with 1.7K in late September and ending with 1.8K in the last week of December. Active users displayed moderate variation, starting at 27.8K and closing the quarter at 26.9K.
Genshin Impact by COGNOSPHERE PTE. LTD. experienced notable revenue peaks, with the highest being $40.9K in late September and another significant rise to $34.6K in early December. Downloads showed a general decline from 1.6K to 1.1K over the quarter. Active users remained relatively stable, fluctuating between 14.7K and 17.6K.
Stumble Guys from Scopely, Inc. witnessed a steady revenue decrease from $31.9K at the end of September to $7.5K by the end of December. Downloads also trended downwards, starting at 24.9K and ending at 10.1K. The game maintained a substantial active user base, although it decreased from 425K to 312K over the quarter.
Guns of Glory: Lost Island by FunPlus International AG had a relatively stable revenue, peaking at $16.6K in late September and maintaining around $13K towards the end of December. Downloads were minimal, with a peak of 145 in October. Active users increased from 262 to 433 by the end of October, then settled around 253 by the end of December.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a significant revenue spike to $45.9K in the last week of December, following a generally moderate revenue trend. Downloads were relatively low, fluctuating between 47 and 352 throughout the quarter. Active users remained stable, hovering around 2.9K for most of the period.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.